Networking Overview. Client-Server Model. Multiplayer Programming Quick Start. Launching and Testing Your Dedicated Server. The server-client model used by Unreal Engine represents network multiplayer games with one server acting as the host of the game, and players joining that game as clients. The true game state is moderated by the server, while each player controls their pawns remotely with an autonomous proxy. The server then replicates changes out to each connected client so that all players experience a very close approximation of the game being played on the server.
Our dedicated server ranges
1. Required Setup
With OVHcloud, you are guaranteed our range of expertise in bare metal. All our servers benefit from next-generation components. Each machine is designed and assembled by us, then delivered in a record time of seconds. We offer different ranges of high-performance dedicated servers, adapted to the most demanding needs of all companies.
Setting Up Your Server
While we are offering directions for initial set up, we offer no direct warranty or support related to host your own servers. Opening up your internet to outside connections is to be done completely at your own risk. Any attempt to modify the game or connect to our backend services to circumvent unlocks will be met with an immediate ban. Now for actual details! First off, you are going to need to download the Dedicated Server files via steam. Once the files are installed in the directory of your choosing, you will need to modify two. Navigate to the directory of installation and then. The two files we will be working in are Engine. First up, lets tackle Engine.
Before you start you will need ports , , and forwarded. There are many port forwarding guides available on the Internet so we will not be going over that process. Below you will find a video that shows you exactly how to setup a Dedicated Mordhau Server using Linux, You need no experience with Linux to set this up just to follow this video below:. If your server is running Docker , you can simply use:.